Publications

Publications on Digital Media & Criminal Justice Issues


Ramirez, F. (Accepted). The digital divide in the U.S. criminal justice system. New Media & Society.

Ramirez, F., Denault, V., Carpenter, S., & Wyers, J. (2021). “But her age was not given on her Facebook profile”: Minors, social media, and sexual assault trials. Information, Communication & Society. Advance online publication. https://doi.org/10.1080/1369118X.2021.1934065

Italiano, R., Ramirez, F., & Chattopadhyay, S. (2021). Perceptions of police use of force among U.S. adults: How communication accommodation practices can help improve police-civilian interactions. Journal of Applied Communication Research. Advance online publication. https://doi.org/10.1080/00909882.2021.1930103

Ramirez, F., & Lane, J. (2019). Communication privacy management and digital evidence in an intimate partner violence case. International Journal of Communication, 13, 5140-4157.

Lane, J., Ramirez, F., & Pearce, K. (2018). Guilty by visible association: Socially mediated visibility in gang prosecutions. Journal of Computer-Mediated Communication, 23(6), 354-369. https://doi.org/10.1093/jcmc/zmy019

Ramirez, F. (2018). Social media affordances in the context of police transparency: An analysis of the first public archive of police body camera videos. Journal of Applied Communication Research, 45(5), 621-640. doi:10.1080/00909882.2018.1528622.

Publications on Game Studies and Popular Culture

Ramirez, F. (2018). From good associates to true friends: An exploration of friendship practices in massively multiplayer online games. In Lakkaraju, K., Sukthankar, G., & Wigand, R. T.,(Eds.), Social interaction in virtual worlds: An interdisciplinary perspective (pp.62-79). New York, NY: Cambridge University Press.

Ramirez, F., & Cruz, J. (2017). American McGee’s Alice: From children’s literature to mature-rated videogame. In Mejia, R., Banks, J., & Adams, A. (Eds.), The 100 greatest video games (pp. 5-7).New York, NY: Rowman & Littlefield.

Pielak, C., & Ramirez, F. (2017). Apocalyptic Living. In Pielak, C. & Cohen, A. (Eds). Living with zombies: Society in apocalypse in film, literature, and other media (pp. 124-139). Jefferson, NC: McFarland.

Ramirez, F. (2016). Affect and social value in freemium games. In Willson, M. & Leaver, T. (Eds.), Social, casual, and mobile games: The changing gaming landscape (pp. 117-131). New York, NY: Bloomsbury Academic.

Ramirez, F. (2015). Playing for the plot: Blindness, agency, and the appeal of narrative organization in Heavy Rain. Well Played, 4(1), 51-70.

Pielak, C., & Ramirez, F. (2014). Growing up walking. The Mid-Atlantic Almanack, 23, 37-57.

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