Publications on Digital Media & Criminal Justice Issues
Ramirez, F., & Lane, J. (2019). Communication privacy management and digital evidence in an intimate partner violence case. International Journal of Communication, 13, 5140-4157.
Lane, J., Ramirez, F., & Pearce, K. (2018). Guilty by visible association: Socially mediated visibility in gang prosecutions. Journal of Computer-Mediated Communication, 23(6), 354-369. https://doi.org/10.1093/jcmc/zmy019
Ramirez, F. (2018). Social media affordances in the context of police transparency: An analysis of the first public archive of police body camera videos. Journal of Applied Communication Research, 45(5), 621-640. doi:10.1080/00909882.2018.1528622.
Publications on Game Studies and Popular Culture
Ramirez, F. (2018). From good associates to true friends: An exploration of friendship practices in massively multiplayer online games. In Lakkaraju, K., Sukthankar, G., & Wigand, R. T.,(Eds.), Social interaction in virtual worlds: An interdisciplinary perspective (pp.62-79). New York, NY: Cambridge University Press.
Ramirez, F., & Cruz, J. (2017). American McGee’s Alice: From children’s literature to mature-rated videogame. In Mejia, R., Banks, J., & Adams, A. (Eds.), The 100 greatest video games (pp. 5-7).New York, NY: Rowman & Littlefield.
Pielak, C., & Ramirez, F. (2017). Apocalyptic Living. In Pielak, C. & Cohen, A. (Eds). Living with zombies: Society in apocalypse in film, literature, and other media (pp. 124-139). Jefferson, NC: McFarland.
Ramirez, F. (2016). Affect and social value in freemium games. In Willson, M. & Leaver, T. (Eds.), Social, casual, and mobile games: The changing gaming landscape (pp. 117-131). New York, NY: Bloomsbury Academic.
Ramirez, F. (2015). Playing for the plot: Blindness, agency, and the appeal of narrative organization in Heavy Rain. Well Played, 4(1), 51-70.
Pielak, C., & Ramirez, F. (2014). Growing up walking. The Mid-Atlantic Almanack, 23, 37-57.